![]() To dodge you need to actually dodge attack. No longer you have inv frames and you can get still hit while you dodge. Poise is represented in % so 20/100 means you have 20% poise So attacking with heavy attack will give you a lot of momentum while standing still will give you only base poise. Momentum on other hand works in way that gives you % boost to your poise depending on what action you do. Like in Dark Souls wearing armor gives you poise which means that heavy armor now gives you abillity just to go through pack of enemies with whirl unlike vanilla. With each % lost health you are getting slower and slower also sign intensity decreses, stamina regen drops like a rock and your attacks won't do much damage. You start a fight with 3 pieces and this means your attacks, sign intensity etc is 100% but when you cast spells it reduces sign intensity up to 30% Vigor on other hand is stat used for casting spells and it uses old adrenaline ui. It has huuuge effect on battle as you can get something like 50% attack speed with it or more. When you parry and attack without getting hit you get % boost to your speed and damage. With heavy armor each action does take a lot of stamina.Īdrenaline on other hand works like combo meter. Stamina is no longer used for spells and instead it is resource for dodging, parrying etc and it is very dependant on what type of armor you are using. adrenaline, vigor, stamina are completely redone. Video explaining in detail just how many changes are made and how it all works: Here is full introduction to it ( i skipped installation part ): ![]()
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